这是 lua cothread 库 ,说明见这里:
lua cothread
-- cothread.lua
local co = coroutine
local error = error
local setmetatable = setmetatable
local unpack = unpack
local assert = assert
local type = type
local pairs = pairs
module "cothread"
resume = error
run = error
chan = error
sleep = error
select = error
local queue = error
local _active
local timer_add = error
local timer_pop = error
local _thread_count = 0
do
local _queue = {}
local _queue_meta = { __index = _queue }
function _queue:push(v)
self[self.tail]=v
self.tail = self.tail + 1
end
function _queue:pop()
if self.tail == self.head then
self.tail = 1
self.head = 1
else
local ret = self[self.head]
self[self.head] = nil
self.head = self.head + 1
return ret
end
end
function _queue:move(q)
for v in q.pop , q do
self:push(v)
end
end
function queue()
return setmetatable( {head = 1, tail = 1} , _queue_meta )
end
end
do
_active = queue()
local function _resume_active()
for v in _active.pop , _active do
assert(co.resume(v))
end
end
function resume(ti)
_resume_active()
_active:move(timer_pop())
return _thread_count
end
end
function run(f,...)
local c = co.create(
function()
_thread_count = _thread_count + 1
f(unpack(arg))
_thread_count = _thread_count - 1
end)
_active:push(c)
end
function sleep(ti)
if ti and ti > 0 then
timer_add(co.running(), ti-1)
else
_active:push(co.running())
end
co.yield()
end
do
local _chan = {}
local _chan_meta = { __index = _chan }
function chan()
local ret = setmetatable(
{
_status = "empty",
_read = queue(),
_write = queue(),
_closing = false,
_value = nil
} , _chan_meta)
return ret
end
function _chan:read()
if self._status == "empty" then
if self._closing then
return nil,true
end
self._read:push {co.running()}
co.yield()
end
if self._status == "ready" then
local ret = self._value
self._value = nil
self._status = self._closing and "closed" or "empty"
local w = self._write:pop()
if w then
_active:push(w)
end
return ret
end
return nil, true
end
function _chan:write(v)
if self._status == "ready" then
if self._closing then
return
end
self._write:push(co.running())
co.yield()
end
if self._status == "empty" then
self._value = v
self._status = self._closing and "closed" or "ready"
while true do
local r = self._read:pop()
if r then
if r[1] then
_active:push(r[1])
r[1] = nil
return true
end
else
return true
end
end
end
end
function _chan:closed()
return self._status == "closed"
end
function _chan:close()
self._closing = true
end
end
function select(t)
if t.default then
for ch,func in pairs(t) do
if type(ch) == "table" then
if ch._status == "ready" then
local v = ch._value
ch._value = nil
ch._status = ch._closing and "closed" or "empty"
local w = ch._write:pop()
if w then
_active:push(w)
end
func(v)
return
end
end
end
t.default()
_active:push(co.running())
else
local reader = { co.running() }
for ch,func in pairs(t) do
if ch._status == "ready" then
reader[1] = nil
local v = ch._value
ch._value = nil
ch._status = ch._closing and "closed" or "empty"
local w = ch._write:pop()
if w then
_active:push(w)
end
func(v)
return
elseif ch._status == "empty" then
if ch._closing then
reader[1] = nil
func(nil,true)
else
ch._read:push(reader)
end
end
end
end
co.yield()
end
do
local _timer = {}
local _current = 1
for i = 1,100 do
_timer[i] = queue()
end
local _long_timer = queue()
function timer_add(v , ti)
if ti < 100 then
local idx = _current + ti
_timer[idx<=100 and idx or idx-100 ]:push(v)
else
_long_timer:push(ti + _current)
_long_timer:push(v)
end
end
function timer_pop()
local ret = _timer[_current]
_current = _current + 1
if _current > 100 then
_current = 1
while true do
local ti = _long_timer:pop()
if ti == nil then
break
end
local v = _long_timer:pop()
timer_add(v, ti - 101)
end
end
return ret
end
end
这里有个简单的例子:
require "cothread"
function f(a,b,c)
print(a)
cothread.sleep()
print(b)
cothread.sleep()
print(c)
end
cothread.run(f,1,2,3)
cothread.run(f,4,5,6)
cothread.resume()
输入结果为
1
4
2
5
3
6